PSP game console
History
Before its birth
Many people have always believed that the home appliance giant Sony participated in The game industry is accidental. In fact, Sony has long coveted this fat. In 1988, Ken Kutaragi from Sony’s Home Appliances Department proposed a plan to develop a portable game console. The console named GAME MAN is similar in design to GAME BOY. Considering the use of cutting-edge infrared technology for communication battles, but due to the first launch of GAME BOY sweeping the market, this host was beaten into the cold.
Official announcement
On May 13, 2003, SCE disclosed the portable game console PSP for the first time at the regular press conference of the E3 exhibition on May 11. The master is praised as "WALKMAN of the 21st Century".
The day after the official announcement of the PSP, Nintendo’s stock plummeted, and many people were convinced that Sony would swallow Nintendo’s last realm. Nintendo remained extremely calm. Senior figures such as Satoshi Iwata and Shigeru Miyamoto said on different occasions that they were secretly developing a "heterogeneous console" that would subvert the concept. At the E3 exhibition the following year, Sony and Nintendo’s respective portable game consoles were exhibited at the same venue. People found that the biggest selling point of the Nintendo console, called NDS, was the dual screen and touch screen.
At 15:30 pm on September 21, 2004, SCE announced the postponement of the start of the PlayStation Business Briefing 2004 large-scale future strategy conference originally scheduled to be held at the PALACE HOTEL in Tokyo. The meeting was not held until 17 minutes later.
According to subsequent disclosures, SCE originally planned to announce the specific details of the PSP price and release date, but it was urgently changed for some reason. Nintendo’s sniper completely disrupted Sony’s original plan. The agency announced the official release date and price of the NDS one hour before the start of the SCE strategy presentation. Nintendo’s aggressive offensive forced SCE to adjust its strategic deployment, drastically reduce the price of the console and advance the launch date to the end of the year. In the end of the year, NDS took the initiative with its advance profit and sufficient supply. Only in Japan the actual sales of PSP led by one million units. .
On December 12, 2004, PSP was officially launched in Japan. In March 2005, the PSP was launched in North America with an initial price of approximately US$250. Although the price is higher than that of Japan, it is still a great success. The 48-hour sales volume was 500,000 units.
When it was launched in North America in 2005, the PSP only had a regular version. A black host, wired headset, 32MB Memory Stick, cloth bag and wrist strap. For players, these equipment is also compensation for the high price of PSP.
Rise
Due to the hot sales of PSP, the price of PSP is a bit more expensive. In the North American market, a deluxe limited edition priced at 299 U.S. dollars, which is approximately RMB 2,400, appeared. Compared with the previous Deluxe Edition, the Deluxe Limited Edition replaces the 32MB Memory Stick with 1GB and has an extra USB cable.
In November 2005, Sony released version 2.6 of the PSP firmware. This brings three new functions to PSP: RSS subscription Podcast, WMA music playback function, DRM video playback. Although PSP can control video playback through DRM, video download services are only available in Japan. In order to emphasize "the PSP's online playback capabilities are very prominent", Sony introduced the LocationFree function. Players can use this feature to remotely play videos, but expensive accessories and demanding network requirements have disappointed many people.
In March 2006, Sony announced its new year plan. It includes a lot of new content: attachments (camera and GPS), games and audio downloads, Flash support, Chinese support, etc. At the same time, in order to commemorate the first anniversary of the PSP landing in North America, Sony finally started to cut prices. The regular version of the PSP dropped from 250 U.S. dollars to 199 U.S. dollars, or about one thousand six hundred yuan. It's just a host, without any accessories. One month later, the 2.7 version of the firmware was released, and the PSP officially supports the Flash format.
At the 2006 E3 exhibition, Sony released the first collection of PSP games. The selection criteria are simple: games that have been on the market in the past nine months only need to sell 250,000 copies.
Tivo stepped in
The sales of UMD movies have finally fallen, and players are looking for cheaper video resources. At this time, Tivo, who was looking for users, jumped out. In June 2006, Tivo2Go was launched and officially supports the PSP format. Players can simply copy and watch the programs recorded by Tivo on the PSP.
Stop shipping
On June 4, 2014, Sony Computer Entertainment announced that it would stop selling PSP handheld game consoles in Japan at the end of the month. Prior to this, PSP handhelds have been discontinued in other regions such as Europe and the United States. In other words, the classic game console PSP, which went on the market in 2004 and sold more than 76 million units worldwide and once made Sony Entertainment popular, has completed its 10-year mission and withdrawn from the stage of history.
Like the PS2, the PSP handheld, which was born in 2004, is also one of the heroic products in the history of Sony game consoles. In 2014, this veteran is about to complete his mission and officially retire.
In April 2014, Sony stopped the shipment of all color-matching PSP models except "Piano Black". At that time, there were opinions that this would be a precursor to the official handover of Sony’s new and old handhelds. .
Sure enough, Sony recently announced that it will stop the shipment of PSP handhelds in the Japanese market since June, and officially enter the PS Vita era.
For this reason, the official also launched a preferential redemption activity between PSP and PS Vita. Players only need to show the invoice for purchasing the PSP, and they can enjoy up to 3000 yen when purchasing PS Vita (4000 for the student party). Japanese yen) discounts.
At the same time, the official also expanded the PS Vita family product lineup, adding two new colors of black/red, black/blue PlayStation VITA 2000 handheld and "PS Vita Premium Wi-Fi Two bundled sets of the "Big Gift Bag" and "PS Vita Value 3G/Wi-Fi Gift Bag".
According to data from the Japanese retail market, in 2014, the PSP still maintained a weekly sales of about 3,000 units in the country. However, affected by the hot sales of PlayStation 4 and the cross-flat linkage function, the PlayStation VITA handheld Sales began to pick up.
Store closed
In March 2021, Sony announced that it would close the PSN store of PSP. On July 2 of the same year, the PSN store officially stopped supporting PSP.
Market sales
Due to the powerful performance and multimedia entertainment functions of the PSP at the time, and the affordable price, it became popular all over the world once it went on the market. The initial sales volume showed explosive growth, but the good prospects did not last long. , Due to the unclear positioning of PSP, the lack of game software, the price of game software is slightly expensive, and many other factors have led to a decline in PSP sales and a long-term sluggishness. With the increase of games, this situation improved until 2009. In 10 years, PSP sales continued to rise by leaps and bounds. As of May 2012, VG statistics PSP’s world hardware sales were 73,680,000 units, and game sales exceeded 274,790,000 copies. The number of games is as high as 1,568. As Sony's first-generation handheld, PSP has achieved great success, and countless masterpieces have been born on it. With the release of Sony's next-generation handheld PS Vita, PSP slowly withdrew from the gaming industry.
Host specifications
Hardware
Sleep
Push the power button up briefly to temporarily interrupt the game in its current state , And store the data in the memory with low-voltage power supply. It only takes about 1 to 2 seconds to activate again. Basically, almost no battery is consumed during sleep. It can also be set to automatically sleep when it is not used for a certain period of time. In addition, when the battery is low, it will automatically go to sleep to save battery.
Lock and close
When PSP1000, 2000, 3000 are in use, long press the light button to turn off the screen (mainly used when listening to music). When listening to music, you can turn the switch button down to lock the PSP. At this time, all the buttons are invalid, and only the switch can be restored. This function can be used with PSP dedicated wire control (wire control cannot be locked).
Game
Although the PSP has good audio and video playback capabilities, the PSP still focuses on game functions (compared to the control keys of a TV remote or MP3 player): Two upper parts Buttons, the iconic PlayStation-style start and select buttons, a digital 8-way button, and an analog input. There is a row of control buttons at the bottom of the screen, which can adjust the volume, music settings (control music on/off in the game, select different preset balancers), screen brightness, and return to the main menu.
PSP insert the special UMD to play the game. In addition, you can download and sell PSP-specific games and PlayStation games in the PLAYSTATION Store. Save them in the separately sold Memory Stick and activate the game from there. There are also trial versions of some software on the Internet. PSP-200x and later models can output the screen to the TV.
You can run UMD or PSP special format games saved in Memory Stick Duo (purchase from PS Store or download for trial).
Run the UMD image (ISO or CSO, the system needs to be cracked) saved in the Memory Stick Duo.
PS one game (that is, the first PlayStation game, need to be converted).
Home-made program game (system needs to be cracked).
And play GBA, N64, SFC and other emulator games through self-made programs (system needs to be cracked).
Movies
The adventures of robots in UMD format. Due to the huge storage space of UMD (about 1.8G) and the huge display screen of PSP, many film companies have introduced UMD as a carrier. The price of the movie shows is similar to that of DVD. Companies that have launched UMD movies include Disney, Warner, Twentieth Century Fox, Lionsgate Entertainment, Sony, New Line, Paramount, DreamWorks, and Anchor Bay Entertainment. Animation companies such as Bandai, Geneon, FUNimation and Viz Media are also planning to launch animated series, such as Gunslinger and Gun Tomb, animated films such as New Mobile Suit Gundam Up to Endless Waltz, ah! My goddess and Ghost in the Shell and so on.
Music
You can listen to the music stored on the Memory Stick Duo. (Music stored on Memory Stick Duo) The file format must be MP3 and WMA ATRAC 3 plus (Adaptive Transform Acoustic Coding 3 Plus). The new product also uses ATRAC3Plus advanced compression technology, so that the sound can be high-performance while maintaining high sound quality. Compression: According to different file sizes and compression effects, you can choose to compress to a compression ratio of 256, 132, 105, 66, 64, or 48 kbps. If you choose a compression ratio of 256 kbps, you can compress music that is similar to CD sound quality. Support wma format (must be set up after authentication, free of charge).
Video
The video format can be converted and stored on the PSP Memory Stick Duo card through a PC. The supported formats are MP4, MP4-AVC (H.264), H-AVC (480P) , H.264), these three are officially supported formats, and the suffixes are all MP4. Through third-party self-made software, it supports a video format with a suffix of PMP. The format has been updated many times until PMP-AVC-AAC (that is, H.264 video encoding, AAC audio), and the maximum resolution is 720×480. The most widely spread on the Internet. Other formats, such as RMVB and AVI, can already be played through self-made software, but the effect is not good and it is still in the testing stage. There are PSP movies under Duowan.
Pictures
You can browse pictures saved in Memory Stick Duo through PSP. The picture format can be JPEG, PNG or BMP, etc. (Gif can browse its static mode).
Read e-books
In addition to watching pictures and videos through PSP, you can also read e-books. The format of the e-book can be TXT, Html, etc. The resolution of PSP is 480X272.
Internet
PSP can connect to wireless Wi-Fi through its own Internet browser. Except for PSP GO, PSP series products do not support Bluetooth function.
Video output
In the PSP 2000 type, Sony has made improvements to the PSP based on the 1000 type. In addition to making the machine thinner and lighter, the most prominent highlight is Yes, a video output function has been added. This makes the PSP, which is already very suitable for audio and video playback, even better.
There are four types of video cables supported by PSP: component cable, D-terminal cable, S-terminal cable and VGA cable. Among the four types of cables, the component cable and the D-terminal cable are the best. However, the D-terminal cable is an interface with a small application range and is basically only used in Japan, so it has no use value for players in non-Japanese areas. Therefore, it is recommended that players purchase component cables when purchasing. The second is the S-video cable, and the last is the VGA cable. Generally speaking, for ordinary display equipment, the difference between these lines may not be seen on the PSP (but the VGA line can still see the quality degradation). For users of home computers, they may be very clear about these lines. Picture quality difference.
Audio output
The audio processor is VME digital audio processor. It is based on the VME (Virtual Movement Engine) design adopted by Sony in the portable music player, and integrates a programmable DSP inside. Make the sound quality of PSP have a better performance. VME frequency is 166MHZ, convertible digital signal processing 5 billion operations per second, support digital decoder, support MP3, AAC and ATRAC3 audio formats. At the same time, it also has 3D stereo sound, multi-channel mixing, electronic synthesizer and other sound effects.
Camera
A handheld game console that can be fun at any time: PSP is not only a device that can play games, listen to music, watch movies, surf the Internet, read e-books, and play simulators anytime and anywhere Fashionable digital handheld, but also can immediately have digital video and camera functions.
When the PSP dedicated camera is matched with editing software, it can support JPEG still image photography with a resolution of 320×240~1280×960, and a resolution of 320×240~480×272 at 15-30fps per second. Motion JPEG dynamic image photography, in addition to general photography functions, will provide static timed photography, surveillance photography, frame photography, as well as dynamic intermittent photography and frame-by-frame photography and other special photography modes. The pixels are approximately 1.3 million.
The photos or videos taken will be stored in the MS PRO Duo memory stick, and can be browsed, edited and processed with themed special effects through the built-in functions of the software, allowing players to take photos or Add various transitions, special effects, graphics, music, and sound effects to the video to create photo or theme videos, etc., and output to PC for viewing (photo format is JPG, video output format is AVI).
GPS
PSP dedicated GPS global positioning instrument, the parameters (model PSP-290) are as follows:
PSP-290 GPS global positioning instrument parametersparameters
Data
Size
About 45×41×17mm
Weight
About 16 grams
< p>Signal receiving frequency1575.42 MHz (L1 band, C/A code)
Signal receiving method
20 channels
Signal Receiving sensitivity
-153dBm/-140dBm
Positioning update time
About 1 second
Positioning accuracy
5 meters (2DRMS, -130dBm)
GPS-290 is a GPS global positioning device specially designed for PSP launched by Sony Computer Entertainment. Following the dedicated camera of PSP, GPS global positioner will once again expand the world of PSP. From practical tool software and some game ideas that may be unrealistic in the past, PSP's dedicated GPS global positioning device will make more impossible possible. Although the PSP can also use other GPS devices (*2), the official GPS-290 is simpler to use, and its price is undoubtedly advantageous compared to ordinary GPS receivers.
The appearance of the GPS global positioning device for PSP is the same as the microphone and camera in the past. It is connected through the USB interface on the upper part of the PSP. The transparent acrylic panel on the upper part serves as the antenna receiving function, and the left side has screws for fixing .
1: GPS, the full name is Global Positioning System, that is, the Global Positioning System. Established by the United States by land, sea and air in the 1970s, it can provide accurate positioning, speed measurement and high-precision time standards for most of the earth's surface (98%). The system consists of 24 GPS satellites in space; 1 master station, 3 data injection stations, 5 monitoring stations and GPS receivers on the ground. At least 4 satellites are required to quickly determine the location and altitude of the user terminal on the earth; the more satellites that can be received and connected, the more accurate the decoded position (civil positioning is now free).
The GPS system has the following advantages: all-weather, unaffected by any weather; global coverage (up to 98%); three-dimensional fixed-speed timing high-precision; fast, time-saving, high-efficiency; wide application, Multi-function; mobile positioning; different from the dual-star positioning system, the receiver does not need to send out any signals during use, which increases the concealment and improves its military application efficiency.
2: Use other types of USB devices on the PSP, usually using a DIY GPS cable (requires a strong player to operate), and then use the cable to connect to other GPS to use on the PSP. Unofficial GPS requires an unofficial program to observe the map or locate it.
CPU
High-performance CPU and DRAM embedded in the CPU core
In order to make the 3D performance of the PSP close to the level of the PS2, SONY equips the PSP Two R4000 CPU cores. R4000 is a RISC (reduced instruction set) processor developed by MIPS Technology Company. One of the two R4000 PSP CPU Core processors has a frequency of 333MHZ and has a 128BIT system bus (Note: Memory or external circuit connection bus), through it and Media Engine, Main Memory, Graphics Core1 & 2, VME (Virtual Mobile Engine) and DMAC. The entire data transfer operation is carried out under the control of DMAC-the memory direct access controller. In addition to a little processing at the beginning and end of the data transmission, the CPU can perform other tasks during the transmission. In this way, most of the time, the CPU and I/O are operating in parallel.
Therefore, the efficiency of the entire computer system is greatly improved. Its role in the PSP is to connect the CPU to the Optical Disc System and I/O equipment to read and process the Optical Disc System, I/O O device information connection. PSP CPU Core1 integrates I-Cache (the specific capacity of the instruction cache is unknown), D-Cache (the specific capacity of the data cache is unknown), and FPU and VFPU (Vector Unit). Among them, the 3D computing power of the PSP CPU Core is mainly derived from FPU and VFPU. A vector unit, its floating-point computing capability has reached 2.6GFlops (the value when the 3D-CG Extended Instructions-3D extended instruction set participates in work), which has reached the floating-point computing capacity of P3 733 (this is The value of working with the SEE instruction set is 2.93GFLOPS (SSE)) Many people say that PS2's GS supports so few special effects. Why there are so many unsupported special effects in the game is actually due to the credit of EE's FPU and VUO+VU1 , So that the total floating-point computing power of EE has reached 6.2 GFLOPS. The VFPU of PSP is equivalent to VUO+VU1 of EE. Many people say why they don’t support special effects in Graphics Core, because the current technology does not allow GPUs to simulate special effects. Even the GeForce series of nVIDIA or the RADEON series of ATI are just programming control of its inherent special effects. . For newly added special effects, such as adding new special effects to the new DIRECTX version, it must be replaced with a new graphics card that supports this DIRECTX version, and game consoles cannot be replaced every 6-8 months like PC graphics cards. And although the floating-point operation of GPU is higher than that of CPU, it has limitations. So SONY's choice is still very wise-to use high-floating-point arithmetic GPU to simulate special effects.
The function of PSP CPU Core is to perform some special effects of 3D calculation and simulation such as early polygon generation. Its core integrates 30MB DRAM main memory so that it can accommodate more polygon data and high-resolution Texture, the main memory bandwidth is 2.6GB/sec. PSP CPU Core uses its 128-bit bandwidth bus to connect to DRAM to give full play to the ultra-high performance of PSP CPU Core (Note: Although it is an embedded memory, it still needs a bus to connect to it). The advantage of the embedded memory is that the CPU can directly access the memory, reducing the response time of the memory, and providing high bandwidth. Another R4000 is called Media Engine. As the name suggests, it is used for media decompression, sound processing and I/O management, rather than 3D computing. So it can’t participate in 3D calculations. Many websites say that 2 CPUs can work together to perform 3D calculations. It’s wrong. Because it does not integrate FPU VFPU (it is not ruled out that my understanding is wrong). Its frequency is also 333MHZ, it shares 128BIT front-side bus with PSP CPU Core, 2MB DRAM is embedded, DRAM bandwidth is 2.6GB/sec, it is mainly used as media decompression buffer and audio memory. Decompression of MPEG4 is done by it.
Graphics Core
Accumulation of experience, mature PSP Graphics Core
In order to make the 3D function of PSP more coordinated, SONY equipped PSP with the same amount of CPU GPU. Graphics Core 1 is mainly geometric operations.
3D Curved Suce 3D Polygon (supports 3D surface calculation and 3D polygon engine) Compressed Texture texture compression (this is a very important technology, this technology can store more in the limited video memory and memory space Texture, texture compression can also reduce the usage of main memory. Because when the video memory is not enough, that is, when the texture overflows, the system will store the texture in the main memory.
Texture compression can also effectively reduce the bandwidth usage Because SONY did not specify the specific compression ratio, it is estimated that it is the texture compression technology of S3TC. Here is a description of the texture compression ratio of S3TC in 8BIT color is 2:1, 16BIT color is 4:1 and 24BIT color is 6:1 ) Hardware Clipping (Simply put, clipping is to remove the part of the object that falls outside the screen, so that there is no need to deal with the invisible things, thus saving the amount of processing) Morphing and Bone are deformation and skeletal animation. They are respectively. It is a very similar technology, both to make the characters' movements more smooth. Morphing enables developers to create real surfaces such as ocean waves and water waves, or change triangle groups from one shape to another, resulting in smoother bones. Tickled motion effect, Bone(8) allows programmers to use 8 "bones" at each joint to create real character motion, and the joint motion will not be deformed to make the character move more real and natural. Hardware Tessellator It is a hardware polygon subdivision function. Tessellator uses high-order surface geometry to make the original simple model of the game smoother and more detailed. After it is added to the engine, we can use the LOD technology (or HIGH ORDER SUFACE) in the program, and use 3D models with different wireframe densities according to the distance between the object and the observer. Due to the introduction of LOD, the polygons in the scene The number will be greatly reduced than before, and the picture quality will not be significantly reduced, and the work of hardware trimming can also be improved due to the reduction of polygons. It was added to DX and OPENGL in DX8.0 and OPENGL 1.4. Only the NV2A hardware of X-BOX supports this function in home game consoles. However, this technology is not widely used in PC GAME. Although it is supported by hardware, turning on this calculation function in PC GAME has no effect [representing this type of technology such as ATI's TRUFORM].
Graphics Core 1 supports Bezier B-Spline (NURBS) (Bezier curve NURB* modeling function), 4×4, 16×16, 64×64 sub-pision is the subdivision mode (N *The larger the N, the smoother the surface of the curve), reduce program/data and reduce memory footprint & bus traffic (they are similar to ATI's HZPER technology, which can be used to reduce bandwidth occupancy. The specific working mode is not described in detail).
PSP Graphics Core 1 looks more like a geometric arithmetic unit. I personally feel that its function is closer to the Vertex Shader vertex shader of the PC graphics card, but the function may be slightly weaker.
The name of Graphics Core 2 is Rendering Engine Suce Engine (rendering engine and surface engine). Its main function is to render and hardware T&L (hardware geometric transformation and lighting processing). Make the 3D model surface smoother, more accurate, more vivid, and instantaneously process the light source without adding polygons, making the light source more realistic, and can produce a light source effect with reflective properties. It is completed by EE's VUO+VU1 in PS2. It also Supports surface rendering. Graphics Core1 and 2 are both 128BIT cores, and the operating frequency is 166MHZ with 256BIT data bus width connected to its embedded 4M DRAM.
The DRAM bandwidth is 5.3GB/sec. The pixel filling rate of Graphics core2 is 664 million per second, the number of texture maps per clock cycle is 4, the pixel pipeline is 4, and the working mode is 4*1, that is, the TMU unit assigned to each pixel pipeline ( The texture mapping unit) is 1. Many people think that the pixel filling rate of PSP decreases when there are multiple textures, so I don’t need to worry about it. I didn’t expect Graphics Core2 to support Pixel Shader (but I don’t know the version) [Note: What It is a Pixel Shader-after the Vertex is processed by the vertex shader, it will be handed over to the setup engine to convert it into a two-dimensional coordinate point on the screen (called fragment (called in OPENGL) ) Or pixel (called in D3D)-pixel), the information contained in the pixel is similar to the vertex, but also has color, depth coordinates and other data. Pixel Shader (pixel shader) on the software layer is to operate on the pixel data The processing instruction program is the pixel unit that executes the Pixel Shader (vertex shader) on the hardware] Pixel shader is mainly responsible for generating special effects and synthesizing texture (texture), so there is no need for multiple TMU units to synthesize the texture. At the same time, PSP enables the light source The control has reached the pixel level so that PSP can better perform physical effects such as water and metal surface reflection.
Vertex Shader and Pixel Shader are only supported by X-BOX's NV2A in the console, and they are widely supported in the game, such as the water in the halo and the metallic sense of the armor on the protagonist commando.
The maximum number of polygons in Graphics Core2 is 33Mpolygon/sec (T&L) which is half of PS2. They work together, and the output is also the work of Graphics Core 2. Its maximum output is 24BIT colors, and the output signal is RGBA, which has better color reproduction. [Note: It is not ruled out that Graphics Core2 uses similar NVIDIA Shading Rasterizer (NSR) technology. , NSR makes the real material properties as far as possible to achieve the per-pixelshading effect, that is, the effect achieved by Pixel Shader processing Pixel Shading (but only close). NSR can perform dynamic shadow processing on each pixel, making it possible for complex pictures Rich details; pixel bump mapping and other functions can be used to achieve more exciting visual effects, such as bump mapping. NSR allows software developers to calculate lighting characteristics per pixel in real time. In the past, graphics solutions used lighting maps or vertex lighting due to This method will lead to the loss of quality and accuracy in order to improve performance, forcing users to choose between real-time rendering and full-featured rendering. Developers no longer need to rely on basic multi-texture processing technology to deceive their eyes , Because the function of real-time shadow processing by pixel makes 3D elements very similar in appearance and behavior to their real-life counterparts. Therefore, the pixel fill rate will not decrease when the PSP has multiple textures. With NSR, the texture of the wood looks more realistic. The illuminated object not only emits a faint light under strong light, but also can illuminate realistic shadows, and make the ripples and waves on the water surface more natural. The pixel-by-pixel lighting function is not only more accurate and flexible than all lighting methods used in the past, but also does not reduce real-time performance.
Storage
Universal Media Disc
Universal Media Disc, or UMD for short, is a multimedia storage medium developed by Sony for PSP. The storage medium has a diameter of 60 mm, and the outside of the disc is covered with a plastic enclosure like the MD to reduce work loss. UMD discs use AES encryption, can hold 1.8Gb data, read through a 660nm wavelength laser diode, and have a transmission rate of about 11Mbps per second. UMD can store about 2 hours of MPEG4 high-quality images, or 4 hours of standard quality impact.
Most models in the PSP series products support UMD media, and only PSP GO cancels the UMD optical drive.
Memory Stick Duo
MS (Memory Stick, memory stick): is a memory card introduced by Sony in 1999, commonly used in Sony products, such as Sony notebooks, Sony digital cameras It can store archives of PSP games, store MPEG4 movies (later new firmware supports AVC encoded MPEG4) and MP3 music. There are 32MB 512MB 1GB 2GB 4GB 8GB 16GB 32GB. The existing Memory stick High Speed version, namely the high-speed version, has a maroon appearance and HIGH SPEED under the ms logo. Most high-speed memory sticks in China are assembled sticks (not original ones), but due to profit-driven, assembled sticks The quality is worrying.
M2 Memory Stick: It is a new memory card Memory Stick Micro (M2) jointly launched by Sony and SanDisk. It was launched in March 2006. The extended memory stick supported by PSPgo is the M2 memory stick. This M2 memory stick is similar to the Mirco SD card. It adopts an ultra-small circuit design, specifically for large-capacity, small-volume mobile storage requirements. It weighs only 16 grams, has an overall size of 15×12.5×1.2mm, and a volume of about four that of MS. One part.
Through the M2 adapter, the M2 memory stick can be "incarnate" into an ordinary memory stick (short stick), which can be used on Sony PSP1000, PSP2000 and PSP3000.
Interface and network
Wireless LAN (802.11), IEEE802.11 is one of the first generation of wireless local area network standards, which defines the physical layer and media access control (which can be connected to TV Oh); rechargeable lithium battery (this is the main battery data of PSP); stereo headset external jack: 4.3 inches (Go is 3.8 inches) 16:9 widescreen backlit TFT LCD display with 480×272 resolution and 24-bit true color screen , At any moment, it will bring you a larger visual range, ultra-high resolution and true color, perfect performance of the picture drawn by the powerful hardware. Make the picture comparable to the home machine and the mobile media movie in your Reappear in the palm, enrich your entertainment life.
In addition, because of the open performance and effects over time, the PSP itself can already play 720X480 high-definition video. The supported formats are mainly MP4 and PMP (a format of PPA developed by the private sector). MP4 can be watched directly in PSP, while PMP can be played and watched only by using PPA (PMPPlayer Advance), a Chinese self-produced software. Because the screen resolution is high, and the size is relatively small, and supports H.264, it is quite good to watch high-definition movies. Even more than many dedicated MP4 players on the market.
Software Supply
Patapon currently has three titles, exclusively owned by PSP.
"LocoRoco" (LocoRoco) has 3 works, psp exclusive. Most players are fascinated by the interesting jelly creatures controlled by the LR button.
"Final Fantasy: Dissidia" has two works, PSP exclusive.
The prequel to the popular work "Final Fantasy 7" of "Final Fantasy 7: Core Crisis" is the most downloaded game on the PSP platform as of 2010.
Valkyria Chronicles in Valkyria Chronicles now has three titles, the first generation is exclusively for PS3, and the second and third generations are exclusively for PSP. Now PSP exclusive two works are all finished!
"Jeanne d'Arc" (Jeanne d'Arc), a rare strategic simulation role-playing game (S·RPG) on PSP. It is developed by LEVEL-5, which has produced "Dragon Quest 8/9", "Galactic Ranger", "Dark Chronicles", "Professor Layton and the Incredible Town", "Inazuma Eleven", "Silver Knight Story" and other works. Make. In the game, players will play the role of a civilian girl called Joan of Arc, who will fight to save the motherland.
"KINGDOM HEARTS Birth By Sleep" (KINGDOM HEARTS Birth By Sleep), PSP exclusive.
"Trail of the Sky FC", "Trail of the Sky SC", "Trail of the Sky 3RD" PSP masterpiece
The fine picture quality of the PSP series of "God of War", the PSP hardware Play to the extreme. It's full of shock.
"Parasite Eve: Third Birthday" The brand-new Overpe system gives this shooting game a completely new way of playing.
"Monster Hunter Portable Edition Series": Monster Hunter should be a god-level game on PSP, including "Monster Hunter P", "Monster Hunter P2", "Monster Hunter P2G", "Monster Hunter P3" ". Players with PSP will regret it for a lifetime if they don't experience it!
"Ultraman Fighting Evolution 0" (Ultraman Fighting Evolution 0) PSP exclusive Ultraman fighting evolution game, is the only Ultraman fighting type game on PSP.
"Ultraman All-Star Chronicles" was released on March 7, 2013, Ultraman's strategy game, turn-based, PSP exclusive.
"Hero VS" was released on February 7, 2013. It is a Q-version fighting game that gathers characters from the Ultraman, Masked Rider and Gundam series. It is exclusively for PSP.
"Ys 7" was released on September 17, 2009, a PSP action role-playing game launched by Japan's falcom. The story continues after Ys 6, inheriting the series' features of simple operations and refreshing actions to enhance it, and join the 3-player team play.
"Grand Theft Auto 3: Liberty City Story", the first work of the gta trilogy on the PSP, this is the first game masterpiece that can fully demonstrate the functions of the PSP, with a total of nearly 80 plot tasks for players Customs clearance, high playability, now finished.
The second work of the gta trilogy on the PSP of "Grand Theft Auto: Legends of Vice City", the game graphics, game plot, etc. are significantly improved than the previous one, the playability is very high, and it is now Chinese. .
The third work (the last one) of the gta trilogy on the PSP of "Grand Theft Auto: Bloody Chinatown" is a ported version of NDS. The modeling adopts the Q version and is in the process of localization.
《侠盗猎车手3:自由城故事》《侠盗猎车手:罪恶都市传奇》和《侠盗猎车手:血战唐人街》统称PSP上的gta三部曲。
《假面骑士巅峰英雄》至今共5代,1代PS2独占,2代WII独占,3代至5代PSP和WII共占,玩家扮演假面骑士和另一个假面骑士进行战斗,可和CPU组队作战,格斗类游戏。
《讨鬼传》psp最新大作(2013年6月27日)是充满了光荣TECMO公司最擅长的“和风”以及“历史”要素的动作游戏,与各种异形的恶鬼进行战斗,本作在将来有望成为KT社的系列作品psp与psv可跨平台联机。
《讨鬼传:极》psp的最后的重量级游戏之一
主机版本
PSP 1000
PSP 1000于2004年12月12日正式发售,采用夏普4.3寸16:9比例背光全透式的ASV超广可视角液晶屏幕,屏幕分辨率为480×272像素。拥有介于PlayStation和PlayStation 2之间的3D多边形绘图能力,对应的曲面NURBS建模更是PlayStation 2所没有的功能。可播放MPEG4格式视频文件以及ATRAC、MP3格式音频文件;使用PCM音源,对应3D环绕立体声,音域广,音质也好。使用新研发的6厘米直径大小的“UMD”光盘作为游戏以及音像媒介,搭载USB接口与Memory Stick记忆棒插槽,支持无线联机功能和热点连接互联网,机能拓展潜力巨大,是被SONY定位为“21世纪的WALKMAN”的重量级产品。
PSP 2000
SCE在2007年公布的改良版PSP 2000,已停产,拥有更小、更薄的机身,尺寸减小19%,重量减轻了32%-33%,PSP 2000重量约为189克(原来是280克) 厚度为18.6毫米(原来是23.0毫米)。另外,索尼还将PSP 2000内存增加到64MB,而且还为其准备了视频输出能力,通过另外购买的视频线,可以将PSP 2000接入大屏幕的电视,享受游戏和影视的魅力。新PSP的升级还包括内置存储缓存UMD数据,减少读盘时间,以及可以在USB连接PC或PS3传送数据的同时进行充电。详细的输出接口为:AV复合接口、S端子、D型接口、色差接口。游戏兼容性也有相应的提高。
PSP2000V3
TA-088v3主板是08年8月份左右所推出的,与此同时PSP 2000老版机型宣告停产,PSP 2000V3采用的是新版的V3型号的主板,之前PSP之所以能破解IPL是因为某SONY员工泄露了主板设计图,所以SONY采用了新版的V3主板,PSP3000也是使用的V3主板,因此2000V3和3000都不能完全破解,关机后自制系统无法使用,加入了新的反盗版措施,使得神奇电池对这款主板是完全不起作用的(这批最新主板的psp对神电运行所依赖的preipl漏洞进行了补丁,因此神奇电池到此完全失效。
自制工具“PSP ident”能够查看主板的型号。
PSP 3000
于2008年10月发售,相比PSP 1000到PSP 2000的变化,PSP 2000和PSP 3000的外观只有细微不同:
在PSP标志左侧加入了内置麦克风。
UMD存储仓上的钢圈变细。
以前的HOME按键改为了Playstation的标示按键。
PSP 3000的屏幕会更亮,并解决了PSP 2000仅能使用色差或D端子配合逐行扫描的电视输出游戏画面的问题。
PSP 3000尺寸为169.4×18.6×71.4毫米,重量为189克,与PSP2000完全没有变化(后面的圆环变小)。
功能方面,索尼PSP3000的内存的容量是64MB,内置立体声喇叭和麦克风,处理器性能:PSP CPU(工作频率1-333MHz),图形处理器FPU,VFPU (每秒2千6百万浮点运算),3D图形扩展运算,1MIPS R4000 32-bit核心128-bit总线,2MB eDRAM缓存,90纳米CMOS制造工艺,11Mbps传输速率,AES 加密系统,唯一光盘ID,抗震/电池与待机,专用锂离子电池,外部AC适配器,可通过USB充电。接口方面,索尼PSP3000提供了本体电源输入端口,外部电源供给端口,视频/耳机/话筒端口,USB端口,存储记忆棒端口,方便用户的链接。
PSP GO
内部型号为PSP N1000,于2009年10月1日上市,2011年4月21日停产。
PSP GO采用滑盖式设计,体积较PSP 3000大大缩小。新主机取消了UMD光驱,并内置16G闪存和蓝牙及电池,屏幕方面是3.8英寸的液晶屏,重量上比3000轻了43%,相对于PSP1000、PSP2000、PSP3000来说,由于取消了UMD仓,游戏完全通过PSN下载。停产原因:对于PSP GO停产的原因,SCE表示“是为了全力准备预计将从年末开始销售的NGP掌机(即PS VITA)”,但PSP 3000型主机仍将继续生产和销售。此外,因为拥有蓝牙,可以与PS3的手柄连接,利用手柄进行游戏。
psp图册(1张)
psp图册(1张)
PSP E1000
面向欧洲地区的廉价版设备,于2011德国科隆游戏展上公布。
索尼在科隆游戏展上公布的PSP降价信息原来针对的是新机型PSP E-1000。 PSP E-1000的售价为99.99欧元,并且有一众PSP的基本游戏以仅仅9.99欧元的价格进行支援。
PSP E-1000支持数字版和UMD版游戏,但不支持Wi-Fi,不管是使用UMD还是通过Media Go在PS商店下载。而在设计上,PSP E-1000采用了跟薄PS3一样的哑光黑。
PSP-E1000 详细参数:
液晶屏:4.3英寸/ 10.9厘米(16:9)全透明型驱动。大约1677万的色彩显示。
声音:单声道扬声器。屏幕左侧
内部光盘驱动器:只读专用媒体光盘驱动器。
接口:DC IN 5V电源端子,高速USB(兼容USB 2.0),DC IN端子,耳机插孔,记忆棒PRO DuoTM插槽。
电源:AC适配器:DC OUT 5.0 V锂离子充电电池组。
最大消耗功率:约6 W(充电时)。
外形尺寸:约172.4 × 73.4 × 21.6毫米(宽×高×深)(不包括最大的投影)。
重量:约223克(包括电池)。
工作环境:温度5℃-35℃。
兼容的编解码器:通用媒体光盘视频:H.264/MPEG-4 AVCMain Profile的3级。音乐:H.264/MPEG-4 AVC Main Profile的3级,线性PCM,ATR AC3 plusTM Memory Stick(TM)记忆棒
版本编号
具体型号编号大家可以在包装箱上查找,以PSP3000为例(1000、2000、GO(N1000)类似):
编号
发售地区
分区
PSP-3000
日本
2区
PSP-3001
美国
1区
PSP-3002
澳大利亚
4区
PSP-3003
英国
2区
PSP-3004
欧洲地区
2区
PSP-3005
韩国
3区
PSP-3006
中国香港
3区
PSP-3007
中国台湾
3区
PSP-3008
俄罗斯
5区
PSP-3009
中国大陆
(未发售)
6区
PSP-3010
西班牙
2区
PSP无论发售地是哪里,其硬件配置是没有任何区别的。 UMD游戏不论在那里发售,都可以在任何一个版本的PSP上运行;但是UMD电影只能运行于特定版本的PSP,不能跨区。不同版本的PSP还有有一个区别,那就是欧洲版和北美版的x键和o键的作用和亚洲版本的是相反的,即欧版和美版的“X”键是确定,“O”键是取消。
破解
破解历程
PSP系统被破解
在2005年4月,黑客组织宣告PSP系统被破解。通过一个安全漏洞,黑客们很快就写出了自己的EBOOT,并探明了UMD的目录结构。日本版的1.00固件被轻而易举地攻陷了,在2005年的5月,一款自制的“Hello World”程序出现,地下的PSP破解组织也越来越多。
第一次固件更新:1.51版
PSP遭破解之后,迅速在爱好者中传播开来。 2005年5月18日,索尼试图给系统打上补丁。第一次固件升级来临,我们拥有了在很长一段时间以来都念念不忘的1.51版固件。相对于1.00版,它仅仅是增加了一些功能,玩家可以选择不去升级它。
侠盗车手(GTA)发布
2005年的E3大展,PSP上第一部GTA发布了,这是第一款能够充分展示PSP机能的游戏大作。
PSP还击,2.0固件发布
经过一系列安全更新之后,索尼发布了2.0版固件。在7月的时候,此固件还仅仅是日版PSP专用。 2.0固件增加了不少新功能:首先是内置的网络浏览器,然后是AVC高清视频回放功能,还有MP4音乐播放器,以及广受欢迎的壁纸更换功能。北美地区的更新也在一个月之后推出,这些新功能的推出,让玩家似乎是得到了一款新的PSP。
PSP又遭破解
2.0固件发布不久,黑客们就通过一个TIFF图片漏洞破解了PSP固件。直到2.8版的固件发布之前,这个漏洞都成为黑客们攻陷官方固件的武器。
PSP2000(13张)
启蒙时代:
2005-5-7 PSP游戏光盘已被导出
2005-5-7 HELLO WORLD 1.0登场
2005-5-9 Saturn Expedition Committee发布了一个可以DUMP 1.0版本的PSP FIRMWARE的程序
2005-5-12 PSP上GB模拟器出现
2005-6-13 MD模拟器将PSP的运行频率提高到了333Mhz
UMD引导时代:
2005-6-22 KXploit 1.5发布,1.5破解
2005-7-4 UMD LOADER出现
2005-7-20 HOOK BOOT Ver.0.10 发布(从此我们知道了PSP也能免费玩)
2005-7-26 HOOK BOOT Ver.0.90 放出
2005-7-27 PSP2.0升级
2005-8-4 Fastloader登场(好多游戏的前提只是一张UMD)
2005-8-12 Fastloader V0.6b
2005-8-24 Fastloader 0.7 版放出
2005-9-16 DEVHOOK0.22发布
黄金双引导时代(其他破解信息不多,说明了黄金双引导的王道):
2005-9-16 DEVHOOK0.22+DE0.8最强双引导形成(一个时代的开始)
2005-9-28 2.0降级程序发布
MPH引导时代:
2005-12-13 Fanjita放出PSP2.01/2.5的HelloWorld程序(即后来GTA LOADER)
2005-12-15 PMP登场
2005-12-26 Eboot Loader 0.9版放出(2.00)
2006-1-29 Fanjita发布了2.0 eLoader(GTA LOADER) for v2.00、v2.01和v2.50 PSP
2006-1-30 Fanjita发布了2.0 eLoader(GTA LOADER) for v2.60 PSP
2006-2-23 MPH GTA LOADER发布,GTA告破
2006-2-24 MPH GAME LOADER发布,2.0游戏告破
2006-2-25 MPH Game Loader正式版,解除10分钟限制
MPH黄金双引导时代:
2006-3-3 无需UMD玩2.0破解游戏 MPH+devhook gl登场
2006-3-5 MPH Game Loader1.10 可运行2.0UMD
DAXZISO时代:
2006-3-6 RUNUMD出世
2006-3-25 DAXZISO 0.4 发布
2006-4-6 DAXZISO升级0.5版
2006-4-11 RUNUMD+UE8.0登场,怪物猎人P告破
2006-4-12 DAXZISO 0.51版正式支持怪物猎人压缩
2006-4-22 DAXZISO 0.55版
2006-4-25 PSP2.7版本升级文件正式放出下载2006-4-27 DEVHOOK放出 0.3 alpha版(这在当时人眼里是最废的引导器,谁知. . . )
2006-5-6 UMD EMULATOR源代码被公布
2006-5-7 HELLO WORLD一周年
2006-5-6 DEVHOOK 0.32a发布(很烂的引导器,这次的意义主要在于CSO格式的发布,不过DEVHOOK离神坛已经不远了)
2006-5-8 Snes9xTYL 0.4发布(我个人喜欢的模拟器)
2006-5-15 DAXZISO升级0.61版
2006-5-15 Snes9xTYL 升级 0.42版
2006-5-19 DAXZISO升级0.62版(至此,DAXZISO的传奇就结束了,在此感谢Dark_AleX在DAXZISO方面带给我们的欢乐)
2006-5-27 首个PSP直读芯片Undiluted Platinum公布!
2006-5-30 DEVHOOK最新开发情报发布(一些并不起眼的情报,可就在一周之后...)
2006-6-1 PSP升级版本至2.71
DEVHOOK时代:
2006-6-6 DEVHOOK 0.41版发布(想一下吧,SONY有多恨BOOSTER)
2006-6-9 DEVHOOK 0.41A版发布
2006-6-13 DEVHOOK 0.41B版发布
2006-6-14 DEVHOOK 0.41C版发布
2006-6-15 DEVHOOK 0.41D版发布
2006-6-28 2.71固件可提取部分文件
2006-6-29 Dark_AleX发布2.5和2.6降级工具
2006-7-5 DEVHOOK 0.42推出
2006-7-6 Dark_AleX发布工具1.50降回1.00
2006-7-10 2.60/2.71固件解密成功
2006-7-11 Devhook0.43版推出(可模拟2.60)2006-7-14 Devhook0.44版推出(可模拟2.71)
2006-7-15 Dark_Alex制作自定固件 The proof of concept
2006-7-15 PSPVBA:GBA模拟器v1.1.0
2006-7-20 Devhook0.45版推出
2006-7-30 Devhook0.46版推出(可刷机)
2006-7-27 PSP升级固件2.80版本正式发布(很可惜,这次DEVHOOK没跟上,且作者宣布退出devhook的制作)
2006-7-31 GBA模拟器PSPVBA 1.2.3
2006-8-23 GPSP发布,宣告GBA模拟器完美
2006-8-28 Fanjita制作PSP2.8自制程序Hello World运行成功
2006-9-1 Eloader for 2.71公开
2006-9-2 2.71版PSP成功降级
2006-9-6 Eloader 0.9.8发布 FOR 2.60
2006-9-11 全速GBA模拟器最新版本GPSP 0.7公布
2006-9-22 Eloader 0.9.9发布 FOR 2.70/2.71
2006-9-23 Dark_AleX公布Homebrew Enabler for 2.71(免Eloader运行自制程序)
2006-9-24 Dark_AleX正式公布了Devhook Launcher Port to v2.71(意味着2.71告破)
2006-9-25 Dark_AleX公布HEN FOR 2.71B2,成功率99%
2006-9-30 Dark_AleX公布Homebrew enabler vC,可运行1.5的自制程序
2.71SE时代:
2006-10-8 Dark_AleX声明2.71修改版固件将可直接运行自制软件,定名2.71SE
2006-10-9 2.71SE 正式发布
2006-10-25 2.71SE-B 正式发布
2006-10-28 实现免盘引导,2.71SE-B2 正式发布
2006-11-4 TA-086神秘主板登场
2006-11-9 2.71SE-B3 正式发布,摄相头破解
2006-11-19 DARK_ALEK放话,2.8X可以被模拟
2006-11-21 PSP 2.80 固件FLASH 0已经能够写入
2006-11-21 PSP固件3.00系统SCE官方提供下载
2006-11-22 PSP固件3.00系统被导出
2006-11-22 PSP固件3.01系统SCE官方提供下载
2006-11-23 2.71/2.80混合系统发布
2006-11-25 Booster宣布回归破解阵容
2006-11-27 2.71SE-C 正式发布
2006-11-29 2.71SE与3.00混合版发布
未知的时代( 3.XX 时代来临):
2006-11-30 Devhook0.50发布,2.8X告破(虽然还不成熟,但我们有理由相信,它就和Devhook0.3一样,是一个传奇的开始)
2007-1-27 PSP全开放! 3.03降级完全傻瓜包教程
2007-1-30 PSP如何对破解,3.10新版推出。但不久传来3.10版本已经全被攻克的消息,索尼表明不会放弃,要继续推出3.11版
2007-7-24 索尼(SCE)官方发布PSP 3.52系统固件程序。
2007-7-26 Team M33 正式发布自制系统3.52 M33。
2007-7-30 Team M33 正式发布系统升级补丁3.52 M33-2(系统界面中文化)。
2007-8-20 Team M33 正式发布系统升级补丁3.52 M33-3。
2007-8-21 Team M33 正式发布系统升级补丁3.52 M33-4。
2007-8-23 Team C+D 正式发布通用反变砖/降级程序潘多拉的电池——神奇电池发布。
2007-9-11 Team M33 正式发布新版PSP-2000第一款自制系统3.60 M33。
2007-9-11 索尼(SCE)官方发布PSP 3.70版系统固件(同时支持PSP-1000和2000)。
2007-9-20 日版PSP2000普通版发售。
接近完美的时代:
2007-9-24 Team M33 正式发布自制系统3.71 M33
2007-10-05 神奇电池V3(Cemetery v3)发布,支持薄机屏幕显示
2007-10-29 神奇电池制作程序加入对新版1200MAH电池的支持(之前只能用厚电池)。
2007-10-30 索尼(SCE)官方发布PSP 3.72系统固件程序
2007-11-01 Team M33 正式发布系统升级补丁3.71M33-3。
2007-11-29 索尼再次升级PSP的系统版本,新版本号为3.73 且升级区域仅为日该地区。
2007-12-13 Dark_Alex正式放出3.71M33-4的升级补丁 并发布3.71M33-4更新内容
2007-12-18 索尼在日本正式发布PSP 3.80版固件系统
2008-1-14 发布PSP 3.80M33-2自制固件
2008-1-28 PSP 3.90固件放出
2008-2-1 Dark_AleX放出PSP 3.90 M33自制系统
2008-2-4 更新的3.90 版发布 修正若干BUG
2008-2-14 Dark Alex发布3.90M33-2自制系统
2008-3-31 Dark Alex发布的自制固件系统的最新版本3.90M33-3
2008-6-21 SONY发布3.92 后续改进系统有3.95,其实并无区别
2008-10-15 SONY正式发售PSP-3000,搭载系统为4.21,美版为4.20
2008-11-24 SONY发布5.00系统
2008-11-26 Dark-Alex发布5.00 M33
2008-11-30 Dark-alex发布5.00 M33-2
2008-12-3 Dark-alex发布 5.00 M33-4
2008-12-27 Dark-Alex 发布5.00 M33-6
破解新时代
2009-4-20 SONY发布5.50官方系统
2009-5-7 DAVEE发布Davee正式放出HEN for PSP3000 破解程序
2009-5-8 DAVEE发布Davee正式放出 HEN修正版 for PSP3000 和PSP2000 TA88V3
2009-5-26 PSP2000所有版本主机破解 Xenogears 和 Becus25 发布CFW Enabler v1.0 for ChickHEN,v3主机可以运行ISO
2009-6-6 5.03 GEN-A(Full)发布3K主机可以运行ISO
2009-6-8 Xenogears发布CFWEnable3.01 3k可以运行ISO
2009-6-11 SONY发布5.51官方系统
2009-6-13 5.50GEN-A(Full) 发布 支持多层文件夹(仅限1000与2000非v3)
2009-6-18 5.50U3R 发布 支持加速读棒
2009-7-2 5.50GEN-B(full)发布 (须5.50GEN-A系统)
2009-8-28 最著名PSP破解网站Dark-AleX宣布关闭(管理员称只是出于论坛维护成本考虑)
2009-9-6 5.50GEN-B2(full)发布 (须5.50GEN-B系统)
2009-9-10 SONY发布6.00官方系统(此前SONY已在多个游戏的UMD中加入了5.55官方系统,且这些游戏的ISO大部分无法在已有的自制系统运行)
2009-9-30 PSPGEN论坛的著名开发者Yoshihiro发布GAME DECRYPTER,能够解密需5.55或6.00系统的游戏镜像的EBOOT.BIN文件,使得大部分需要5.55系统要求的游戏镜像得以在5.50GEN或更低版本的自制系统中运行
2009-10-1 GAME DECRYPTER v2发布,能够解密更多的高版本游戏的EBOOT.BIN
2009-10-1 SONY发布6.10官方系统
2009-10-1 PSP Go(N1000)正式发售(港版、美版、欧版)
2009-10-8 GAME DECRYPTER v3发布 进一步降低游戏的版本需求,使破解后的游戏均得以运行于5.03MHU或5.03GEN
2009-10-9 GAME DECRYPTER v4发布 能够解密6.10版本需求的游戏
2009-10-22 5.50GEN-D(仅支持1K和非v3的2K)发布,可直接运行未破解的5.55-6.xx版本要求的游戏(ISO/CSO及UMD)
2009-10-22 5.50GEN-D2(需5.50GEN-D)发布
2009-11-1 PSPGo日版发售
2009-11-2 5.03GEN-B发布 3K,V3可直接运行未解密的5.55-6.XX版本要求的游戏
2009-11-19 SONY发布6.20官方系统
2009-12-16 GEN小组的最新自制系统5.50GEN-D3(PSP1000/2000非v3适用)/5.03GEN-C(PSP3000/2000v3适用)正式发布
2009-12-25 Date公司推出全世界第一款能够在索尼官方系统中运行的程序 Action Replay PSP
2010-01-07 PSPGEN主创人员将隐退 原因是成果被盗用
2010-01-09 《王国之心:梦中降生》发售,无法在任何现有系统上运行(解密后也不行,6.20悲剧的开始)
2010-02-04《噬神者》发售,同样无法在任何现有系统上运行
2010-03-29 6.20系统成功运行Hello World教程放出
2010-04-15 基于试玩游戏《啪嗒砰2》存档漏洞的E-Loader发布,5.03以上官方系统可运行部分自制软件。
2010-04-29 PSP上首个满分大作《合金装备:和平行者》发售,同样悲剧
2010-04-29 国人liquidzigong破解了 《合金装备 和平行者》为破解6.20游戏展开了序幕。
2010-05-12liquidzigong破解了大作 《王国之心 梦中降生》(需用插件)。
2010-05-15利用破解王国之心所制插件,liquidzigong破解了大作“噬神者”。并且所用的插件可以破解大部分6.20的游戏。可以说liquidzigong破解了6.20游戏。
2010-06-17liquidzigong发布了PSP3000独占的CFW-5.03P版本,可以直接玩6.20游戏!
2010-06-29 6.30官方系统正式发布《啪嗒嘭2》存档漏洞被堵
2010-07-29 6.31官方系统正式发布提高Digital Comics软件运行稳定性(可能是为了封堵Digital Comics可能存在的漏洞)
2010-11-28liquidzigong宣布退出PSP破解活动。
2010-12-24 GEN小组发布了Total_Noob的6.20官方系统破解程序TN-A。
2010-12-25 liguidzigong放出基于TN-A的ISO引导程序Prometheus_ISO_Loader。从此,6.xx系统(包括PSPGO)可以运行ISO
2010-12-31 6.20TN-B发布,部分PSP3000可以通过TN-B降级到5.03系统。
2011-01-17 自制软件签名工具放出。从此,官方系统可直接运行自制软件(包括自制系统刷写程序)
2011-03-08 国人忠贞炙烈之炎发布 6.35/6.31 PRO-B2。破解接近完美。
2011-04-20 国人忠贞炙烈之炎更新 6.20/6.31 /6.35 PRO至B5,大幅度提高了其兼容性并修复了新的引导模式Inferno。
2011-06-20 国人忠贞炙烈之炎更新 6.20/6.35 /6.39 PRO至B7,添加记忆棒加速功能。记忆棒加速功能可以将ISO游戏读盘速度提高25%~50%。
2011-07-08 国人忠贞炙烈之炎更新 6.20/6.35 /6.39 PRO至B8,重构部分Vshctrl代码,改进系统兼容型和操作流畅度。添加对新开发的Popsloader for PRO的支持,完善PS1模拟功能。
2011-08-106.60官方系统正式发布
2011-08-25国人忠贞炙烈之炎更新 6.20/6.35 /6.39/6.60PRO至B9,修复积累的大量BUG和重构代码,支持PSPGO UMD视频挂载,修复了Inferno/np9660模式下待机时的出现的光驱噪声。更新解密部件,6.20/6.3x版本将支持未来的6.60新增PRX加密类型,为6.20/6.3x添加了6.60新增函数,兼容未来的6.60游戏存档,新增6.60 PRO-B9,支持6.60固件(理论上支持包括11g的所有PSP硬件版本)。新增CPU频率166/83,新增对打过KHBBS_patch的ISO的兼容性支持。破解日臻完美。
2011-10-30 PRO至B10,修复了ISOCache的无限循环、不支持>2G的ISO,和运行NFS碳化时赛道消失问题;ISOCache默认缓冲个数改为256;修复了PSPGo下从ISO VIDEO MOUNT模式启动游戏;修复了启动Recovery menu时极低几率死机问题,以及Recovery menu中频率显示中无333/166的问题;修复了不能正确处理ISO文件名问题(thx to popsdeco);修复了从USB挂载UMD时ISO大小问题(thx to neur0ner);优化了补丁应用顺序;修复了解密代码中的问题;减小了FastRecovery的文件大小,加快了恢复速度(thx to neur0ner);支持Satelite和Recovery menu的翻译文件,并可以更换字体文件;启动XMB时长按R键可禁用VSH插件;在Recovery menu中添加了Delete Hibernation(删除休眠文件功能)以及显示高亮效果;2011年版本支持了2G~4G的ISO/CSO读取,就此psp宣告完美破解,所有自制软件,游戏皆可运行。
2012-06-02 忠贞炙烈之炎发布6.20/6.35 /6.39/6.60PRO C系统,增加了WIFI联机功能。此次更新虽然影响并不是很大,但仍是破解历程上的一大步。
2013-03 忠贞炙烈之炎发布6.60PRO C2系统,修正了NoDRM引擎的一个小错误。
2015-01-15 SONY官网宣布对PSP进行6.61官方系统的更新。此次更新与上次6.60官方系统更新已阔别3年零5个月,索尼官网称此次更新“提升了原有系统的稳定性”。原有自制系统在升级官方系统后失效。
2015-01-18 破解工作者wololo发布6.60/6.61PRO C2系统。至此PSP全部系统再次实现破解。
升级与破解
升级前的准备:
每个版本都有标明适用于哪些版本,请核对后在操作
请让PSP有足够的电力(78%以上),刷机过程中千千万万不能断电和关机! !否则后果可能会很严重! !可能会变砖! !
看清针对用户:
请详细查看升级说明,下面是通常步骤
升级步骤:
1先把下载的系统或补丁解压
2请将UPDATE文件夹放到PSP/GAME下
3在PSP游戏上运行系统或补丁
4按下X键开始升级,完成后6秒自动重启PSP
5升级成功
注意:请把现有的系统补丁打齐,再升级下个系统
破解概述
为了运行PSP自制程序和玩UMD镜像(ISO/CSO),必须将PSP破解。
在早期,PSP的破解游戏通过Booster的Device Hook等引导程序实现,即先在官方系统上运行引导程序,再利用引导程序运行ISO/CSO。由于自制程序只能更好地运行在1.50系统,所以产生了系统版本降级。因为PSP1000存放固件的闪存是单独的模块,所以最初是通过更换闪存模块来降低固件版本的,这样的降级方式成为“硬降”;硬降需要拆机,非一般人能做到,而且硬降后的机器会面临诸多问题,高版本的降级程序——运行程序可直接达到降级的目的“软降”应运而生。
后来,自制系统(OE/M33)——即在PSP中写入的完全自制的固件——出现,使得游戏能直接运行,而不必先运行引导程序,并且稳定性、兼容性高得多,自制系统很快取代的引导成为破解的主流。随后,潘多拉神奇电池出现,刷写自制系统成为了一件方便而且没有任何风险的事,PSP的破解进入了黄金时代。
由于索尼对主板进行修改,主板型号为TA088-V3或更高(部分2000、3000以及GO)的PSP主机无法使用潘多拉电池,无法刷写自制系统,只能通过系统漏洞载入虚拟自制系统的方式来运行自制软件和UMD镜像。
至今为止,所有机型、所有版本的PSP均已破解。国人忠贞炙烈之炎的PRO自制系统是最火的自制系统,6.20、6.35、6.39、6.60的系统均可使用,最新版本为PRO-C。此外的主要自制系统有neur0n的6.xxME(对应1000和非v3的2000)和6.xxLME(对应全部机型),GEN小组的5.50GEN-D3(对应1000和非v3的2000)和5.03GEN-C(对应GO以外的机型),MHU小组的5.03MHU(对应GO以外的机型),以及最经典的M33系统(对应1000和非v3的2000,最高5.00M33-6)
上述系统中,6.xx版本的系统可以直接运行最新的游戏;但对于5.xx版本系统,由于它们缺少高版本系统中的部分函数,想要运行高版本游戏就必须为系统打补丁(liquidzigong开发的Prometheus补丁,打补丁后的系统为5.xxPrometheus系统),或者运行处理之后的镜像(解密EBOOT、添加国人liquidzigong开发的Prometheus模块)
另外,由于PSP签名方式已被破解,已可以给自制系统签名,签名后的自制系统可以直接在官方系统上运行;而且,通过将ISO伪装为试玩游戏,部分游戏甚至可以直接在官方系统上运行。
请支持正版,尽量不使用破解版的PSP。
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