electronic toy
Introduction
electronic toys since the 1950s, with the development of electronic technology produced. Initially applied on the basis of general electric toys, electronic technology, with sound, radio waves or light waves to control the movement of the toy, said electronic control toys.
Category
electronic toy market variety, expensive, now more commonly used classification methods are classified by material, according to the user's age classification by product and technology several functional classification structure. Press technology and the different functional structure of the product can be divided into voice-activated toys, toy light control, remote control toys, mechanical toys, toys pneumatic, electric toys, toys, computer networks, solar toys, toys infrared, laser toys. Toys made by different materials used, can be divided into cloth plush toys, metal toys, toys gum, clay toys, toys and bamboo glass toys. By use of different ages can be divided into baby toys (3 years old and 3 years old), preschool (children) toy 8 years old and 8 years old, 14 years old toys and children 14 years of age, adults over 14 years old toys.
influence
both learn and play the dual function of popular children's electronic toys, science and technology today like yesterday, like rock music: most parents, even if they claim to be cool, also keep up with this trend.
Now the children are playing master of high-tech products. They know much more quickly than adults and master a new device. For example, short message service, is after following the most popular items on teen acne cream market.
In the United States, children are generally middle-class families have computers, game consoles, TVs, DVD, and more and more children have cell phones. The children grew up familiar with a variety of high-tech products, which will affect their future lives. For example: they are more accustomed to online reading, the less they will grow up reading printed books. They will spend more time downloading music and movies from the Internet, rather than to video stores and movie theaters.
Parents are not sure, in the end should be to provide a full range of high-tech products in very young children, or is it possible to make them from the effects of this strange world of electronics.
But one thing is certain, people spend too much time on the computer, over time, the side effects produced. For example, the inside of the wrist syndrome, muscle atrophy and vitamin D deficiency. And more and more of these symptoms in children who reflected. It is hoped that the computer will get the kids to master the technological skills and encourage them to not just be idle all day playing computer games or chat in the chat room, but to do more meaningful things.
Nowadays, people have found a balance between technology and entertainment products in new technology. Many high-tech products is particularly popular among children and young people, as they adapt to their lifestyle, needs, and teach them how to integrate with the growing electronic world.
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